Oh boy oh boy, am I excited to share THIS one.
Okay. This video is age-restricted, so to watch it you’ll have to click through to YouTube… which is a shame, because it’s the announcement trailer for the most exciting game I’ve played in a long time: Pentiment.
In Pentiment, you play Andreas Mahler, an artist finishing his journeyman year in one of the few remaining monastery scriptoriums in Europe, in the early 16th century. The whole game is rendered in the style of manuscript illustrations, characters’ speech bubbles use the fonts they would have used at the time (Italians use Humanist hands, everyday people speak in Miniscule, and the very important people at the Abbey speak in Gothic… there are more delightful speech-bubble surprises, but I’ll let you discover them yourself). You access the game’s interface features through Andreas’ own book, which is full of illustrated marginalia. Perhaps best of all, you are–within time limits–free to do, or not do, whatever you want within the setting of Tassing, a small town in the Bavarian alps, and its nearby abbey.
The game reminds me of The Excavation of Hobb’s Barrow, in that there is a storyline which the game more or less forces you to follow. It’s very different from Hobb’s Barrow, though, because the choices you make affect the story going forward. A murder–actually a series of murders–that you must solve force you to decide how you’re going to spend your limited time to investigate them, and (hopefully?) bring the true culprit to light.
And that is the devil in the details of this game. You can play through the whole game without catching on to certain suspects at all. Moreover, until the end you aren’t sure whether you were right or not. There are a variety of people you can accuse of the crimes, and for each it’s possible to build up a strong enough case that they will be executed based on testimony you provide. The village is small, the abbey is smaller, so that person being alive or dead makes a big difference–both to the community and, for me anyway, to your own conscience.
Here’s a video that isn’t age-restricted, fortunately.
The age restrictions are due to a certain amount of gore–on my third playthrough, I discovered that it is possible to actually watch the executions, and there are other on-screen deaths–and to the characters discussing very matter-of-fact parts of life. I have an adolescent daughter and wouldn’t have minded playing with her, but true littles likely wouldn’t understand, and might be frightened by the gore (it is, by the way, also possible to look away during the executions, which is what I usually did).
Content-wise, the people who wrote this game truly understand all the wonderful weirdness of the 16th century, and it’s clear that they wrote the game at least partially with education in mind. The changing status of the monasteries in the early 16th century is at the forefront of the game and the characters’ minds; even the way time is reckoned changes in the course of the game. There is an anchoress, there is a Wicker Man, there is a lot of talk of old Pagan practices. There are also a number of mini-games in which you get to “practice” traditional skills like forging iron and spinning with a distaff.
Perhaps the most unnerving aspect of the game–aside from the sometimes terrible consequences of your own choices–is that what you say to people matters, and the game lets you know when it matters. It’s a cold, sinking feeling when, in the middle of a long conversation, you throw out a careless response and the game throws the “This Will Be Remembered” notification at you. Eeeeeeeeek!
Anyway. Pentiment is available for Xbox and Steam, and I strongly recommend it. SUCH a great game. Hard to believe it has seen the light of day, given what the gaming industry is probably like, but I sincerely wish to see more games like it.